> For the complete documentation index, see [llms.txt](https://rejuvenate.gitbook.io/witcheronline/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rejuvenate.gitbook.io/witcheronline/general-information/features.md).

# Features

## Implemented features

{% embed url="<https://www.youtube.com/watch?v=lI-vGc6CNa0>" %}
Feature overview
{% endembed %}

### Equipment sync

Each player is able to see their equipped armor, swords, crossbow, scabbards, hair style, and face mark

### Movement sync

Full movement sync with corresponding Geralt animations:

1. Walking, running, sprinting
2. Jumping
3. Swimming
4. Horse/boat riding
5. Ladder climbing
6. Vaulting/climbing ledges
7. Sliding
8. Falling
9. Rolling
10. Holding torches (male only)
11. Idle animations

### Combat sync

Full combat sync with corresponding Geralt animations:

1. Light attacks, heavy attacks
2. Fist/sword will be equipped
3. Combat idle, movement stances
4. Getting hit by entities
5. Sign casting
6. Parrying
7. Dodging, rolling
8. Crossbow aiming
9. Bomb throwing
10. Finishers
11. Player death
12. Quen bubble and Rend

### Vehicle Sync

Horse and boat sync, with multiple players. Customizable horse appearances.

### Item Trading

You can trade items with other players. Player 1 selects an item they want to trade and a desired price. Player 2 can accept or decline. If Player 2 accepts, he will receive the item and lose the amount of crowns Player 1 requested. Player 1 will receive the crowns and lose the item. Accessible in the player menu or through console commands.

### Morphs

You can transform into different animals (owl, cat, fox, and crow) from Custom Player Characters. Either morph through casting the Yrden sign after unlocking the necessary ability from Custom Player Characters or use the console commands.

### Player Riding

You can ride other players and sit on their head. You'll also be properly moved to seats whenever they move to a horse or boat. Accessible in the player menu or through console commands.

### Player Menu

Scrollable menu that appears next to other players when activated. You can see a list of all emotes, options for chatting, trading, morphs, and riding the player. Use the scroll wheel (mouse) or D-pad (controller) to scroll through the menu. Press interact on the player again to navigate through menus.

### Emotes/Prop Emotes

Perform various emotes that other players can see. To perform an emote, you must have the debug console enabled and use corresponding [emote command](/witcheronline/general-information/commands/in-game-debug-console.md) in the console.

### Statuses

Depending on what menu you are in, for example the inventory menu, a status will display above your head displaying the menu name. Chatting will show your message on your status.

### Chill Out sync

Full sync of crthdr's Chill Out mod, whether it be sitting at tables or at benches, or performing other animations from his mod.

Interact with predefined spots around the map to:

1. Sit
2. Sleep
3. Eat, drink

Additional features:

1. Fishing
2. Smoking
3. Shaving
4. Tree chopping and mining

Refer to the [mod page](https://www.nexusmods.com/witcher3/mods/6402) to learn about how to perform these actions.

### Custom Player Characters sync

Full sync of your chosen Custom Player Characters model, whether it be custom or an existing NPC. Base game Ciri is also synced.

Refer to the [mod page](https://www.nexusmods.com/witcher3/mods/5940) to learn about how to change your character model.


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